Fiasco Page 9
Four Note-Perfect Fiascos
Blood Simple
Burn After Reading
Fargo
A Simple Plan
Ten Historical Goatscrews
Bad Day at Black Rock
A Big Hand for a Little Lady
Drugstore Cowboy
Guizi Lai Le (Devils on the Doorstep)
The Bank Job
L.A. Confidential
Miller’s Crossing
O Brother, Where Art Thou?
The Proposition
True Grit
Ten Less-Lethal Clusterfucks
Bad Santa
Bottle Rocket
A Fish Called Wanda
Observe and Report
Office Space
O Homem Que Copiava (The Man Who Copied)
Next Day Air
Crna Macka, Beli Macor (Black Cat, White Cat)
Raising Arizona
Primer
Ten Ugly Bloodbaths
Buffalo Soldiers
A History of Violence
In Bruges
Lock Stock and Two Smoking Barrels
Pineapple Express
Three Kings
Shaun of the Dead
Snatch
The Way of the Gun
True Romance
Ten International Shitstorms
Boksuneun Naui Geot (Sympathy for Mr. Vengeance)
Cidade de Deus (City of God)
Coup de Torchon (Clean Slate)
Nueve Reinas (Nine Queens)
Bande à Part (Band of Outsiders)
Le Poulpe (The Octopus)
Du Rafifi Chez les Hommes (Rififi)
Soliti ignoti, I (Big Deal on Madonna Street)
Topkapi
You Hua Hao Hao Shuo (Keep Cool)
Ten Crimes That Do Not Pay
Before the Devil Knows You’re Dead
Bound
Thelma and Louise
Heist
Jackie Brown
Let’s Do It Again
Out of Sight
Shallow Grave
Two Days in the Valley
Very Bad Things
Cheat Sheet
The Setup
Choose a Playset.
Roll a bunch of dice into a central pile.
Develop a web of Relationships and Details.
Create characters attached to those Relationships and Details.
Put all the dice back into a central pile.
Playing Scenes
When it is your turn, your character is in the spotlight. Choose to Establish or Resolve the scene.
If you are Establishing, create a scene. If you are Resolving, ask your friends to create a scene for your character.
Begin the scene. At some point during the scene, determine the outcome.
If you Established, accept a die from your friends. If you Resolved, choose a die and the outcome.
If it is Act One, give the outcome die away to another player. If it is Act Two, keep the outcome die.
Finish the scene, informed by the outcome die color.
Act One
Take turns. When it is your turn, your character gets a scene.
When only half the dice remain in the central pile, Act One ends.
The Tilt
At the end of Act One, roll the dice in front of you. Do some dice math.
If you have the high number of either color, you will help add a pair of complications.
Roll the unused dice in the central pile.
Consult the Tilt table and choose two Elements.
Reassemble the central die pile. Keep dice already assigned in Act One.
Take a break; stretch and get a snack. Talk about where the game is heading.
Act Two
Take turns. When it is your turn, you get a scene.
Tilt the hell out of it!
The final die is wild – it can be either black or white. Once the final die has been allocated, Act Two ends.
The Aftermath
Roll all the dice in front of your character. Total them by color, as in the Tilt.
Consult the Aftermath table.
Play the Aftermath as a montage, with one “this is” statement per die associated with your character.
When you are out of dice, your story is over.
Resources
Bully Pulpit Games Website
www.bullypulpitgames.com
Bully Pulpit Games Youtube Channel
www.youtube.com/user/bullypulpitgames
Bully Pulpit Games Business Contact
steve@bullypulpitgames.com
Bully Pulpit Games Nerd Contact
jason@bullypulpitgames.com
General Game Chatter
www.story-games.com/forums/
News of the Weird
newsoftheweird.blogspot.com/
The Smoking Gun
www.thesmokinggun.com/
Disposing of Corpses
ask.metafilter.com/7921/
Making A Fake ID
www.wikihow.com/Make-a-Fake-ID
Avoiding a Bear Mauling
dnr.alaska.gov/parks/safety/bears.htm
Cousin Marriage by State
www.cousincouples.com/?page=states
Distilling Alcohol from Hand Sanitizer
www.instructables.com/answers/Is-it-possible-to-extract-alcohol-from-hand-saniti/